Struct StrategyScenarioPnl
pub struct StrategyScenarioPnl {
pub strategy_id: StrategyId,
pub position_ids: Vec<PositionId>,
pub base_net_value: f64,
pub shocked_net_value: f64,
pub pnl: f64,
}Fields§
§strategy_id: StrategyId§position_ids: Vec<PositionId>§base_net_value: f64§shocked_net_value: f64§pnl: f64Trait Implementations§
§impl Clone for StrategyScenarioPnl
impl Clone for StrategyScenarioPnl
§fn clone(&self) -> StrategyScenarioPnl
fn clone(&self) -> StrategyScenarioPnl
1.0.0 (const: )§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
§impl PartialEq for StrategyScenarioPnl
impl PartialEq for StrategyScenarioPnl
impl StructuralPartialEq for StrategyScenarioPnl
Auto Trait Implementations§
impl Freeze for StrategyScenarioPnl
impl RefUnwindSafe for StrategyScenarioPnl
impl Send for StrategyScenarioPnl
impl Sync for StrategyScenarioPnl
impl Unpin for StrategyScenarioPnl
impl UnsafeUnpin for StrategyScenarioPnl
impl UnwindSafe for StrategyScenarioPnl
Blanket Implementations§
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)